WW1 Soldier

WW1 Soldier

This year marks the centenary of the beginning of the first world war.
I started sculpting up a soldier for a job pitch – unfortunately the job didn’t go ahead so I shelved it for a few months. Then another possible job came up and I did a little more sculpting but alas that job also isn’t happening. So I spent a little time finishing it off anyway – it also is another good chance to try out some of the newer sculpting tools in 3D Coat as well as testing the physically based shading that is becoming popular in modern games and realtime applications.

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15-CloseUps

Limited Detail :D

Limited Detail :D

Monday, June 18, 2012

Like many people in the field of 3D graphics, I’ve been following along with the saga of Euclideon’s Unlimited Detail technology for awhile now (If you don’t know about it then go watch thisthis, and this) And a few weeks ago they released the following footage:

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Afterdeath Abe

Afterdeath

So I haven’t posted anything here for quite some time – but with good reason. I have been working on a new digital media project called Afterdeath.
The project was started in late 2010 and since that time we have been working hard to first get some development funding and then production funding.
We have just launched the Afterdeath development blog, which will document the creation of the project as well as host the final interactive, online story. Feel free to drop by and see what we are doing! :)