The Medieval Character Pack (MCP) is a collection of game-ready character models and animations inspired by the European Middle Ages.
The goal of MCP is to create a growing library of characters and props that will always work well together.
This year marks the centenary of the beginning of the first world war.
I started sculpting up a soldier for a job pitch – unfortunately the job didn’t go ahead so I shelved it for a few months. Then another possible job came up and I did a little more sculpting but alas that job also isn’t happening. So I spent a little time finishing it off anyway – it also is another good chance to try out some of the newer sculpting tools in 3D Coat as well as testing the physically based shading that is becoming popular in modern games and realtime applications.
Like many people in the field of 3D graphics, I’ve been following along with the saga of Euclideon’s Unlimited Detail technology for awhile now (If you don’t know about it then go watch this, this, and this) And a few weeks ago they released the following footage: