This year marks the centenary of the beginning of the first world war.
I started sculpting up a soldier for a job pitch – unfortunately the job didn’t go ahead so I shelved it for a few months. Then another possible job came up and I did a little more sculpting but alas that job also isn’t happening. So I spent a little time finishing it off anyway – it also is another good chance to try out some of the newer sculpting tools in 3D Coat as well as testing the physically based shading that is becoming popular in modern games and realtime applications.
Like many people in the field of 3D graphics, I’ve been following along with the saga of Euclideon’s Unlimited Detail technology for awhile now (If you don’t know about it then go watch this, this, and this) And a few weeks ago they released the following footage: Continue reading Limited Detail 😀→
I usually don’t post tests here but I have been getting bored recently waiting to find out if several of our projects are getting funded or not. So in the meantime I have put together this technical test using Unity3d. Basically this is to trial a production pipeline testing the software and tools we will be using in our projects. *Note: the character is just a game guy knocked up for the test and isn’t a part of any project.
Some of the animation work I completed at Raging Pixel Productions (2009)
Project: Red Crabs of Christmas Island
Client: Mark Simpfendorfer Productions
Format: Stereoscopic IMAX film
Tasks: Model, texture, rig, animation, render, effects, and composite.
Some of the animation work I completed at Raging Pixel Productions (2007)
Project: Dolphin Interactive
Client: Sea Dog Films
Tasks: Model, rig, texture, animate, render, effects, and composite.
Some of the animation work I completed at Raging Pixel Productions (2006)
Project: Katlenburger Sparkling Wine TV Ad
Client: Beverage Australia
Tasks: Model, texture, light, render, effects, and composite.