Some testing for an interior scene. Still adding more details and playing with materials and lighting. Eventually planning to use this as a realtime/VR demo (See update below) Continue reading Apartment
Testing out more of iray’s rendering ability – particularly the car paint shader. Continue reading BMW Z4 Roadster
The Medieval Character Pack (MCP) is a collection of game-ready character models and animations inspired by the European Middle Ages.
The goal of MCP is to create a growing library of characters and props that will always work well together.
The Medieval Character Pack is now available in the Unity AssetStore!
Fatality is a student, short film created by Delvinder Singh, Gareth Lockett, Joshua Smith, and Mathew Papagelakis as part of the Bachelor of Animation, CIU211.2 Collaborative interdisciplinary creative media project. Continue reading Fatality
A quick VR scene set up over a weekend for some Oculus DK1 testing. The idea is to run around a contained ‘island’ floating in the sky catching butterflys 🙂
Used a bunch of assets from the AssetStore and reused some nav mesh code from previous projects.
Tim loves his snacks. He also loves dressing up and going on treasure hunts. Hannah loves playing games with her little brother and each day Hannah hides Tim’s snack, leaving clues for him to find and clothes for him to dress up in along the way. Continue reading Where’s My Snack?
In 2011 Raging Pixel partnered with local documentary production company Storyteller Media to design and create a mobile app. Before It’s Too Late: Orangutan uses a blend of traditional documentary footage mixed with interactive game play to raise awareness of the plight of the critically endangered Orangutan. Continue reading Before Its Too Late: Orangutan
Just released my first game for the OUYA, Brutal Arena.
Check out the development blog over at http://brutalarena.com/
Besides the OUYA .apk you can also grab an experimental Windows, OSX, and Linux versions 🙂
Our first iPhone app has made it into the Apple App Store.
Check it out HERE.
Limited Detail 😀
Like many people in the field of 3D graphics, I’ve been following along with the saga of Euclideon’s Unlimited Detail technology for awhile now (If you don’t know about it then go watch this, this, and this) And a few weeks ago they released the following footage: Continue reading Limited Detail 😀