This year marks the centenary of the beginning of the first world war.
I started sculpting up a soldier for a job pitch – unfortunately the job didn’t go ahead so I shelved it for a few months. Then another possible job came up and I did a little more sculpting but alas that job also isn’t happening. So I spent a little time finishing it off anyway – it also is another good chance to try out some of the newer sculpting tools in 3D Coat as well as testing the physically based shading that is becoming popular in modern games and realtime applications.
Sculpt in 3D Coat
Textured in Substance Designer
Lit in Unity3D with Skyshop
Final render in Unity3D
Perhaps some day I’ll get to use this guy in a job or at least do some animation with him 🙂