WW1 Soldier

This year marks the centenary of the beginning of the first world war.
I started sculpting up a soldier for a job pitch – unfortunately the job didn’t go ahead so I shelved it for a few months. Then another possible job came up and I did a little more sculpting but alas that job also isn’t happening. So I spent a little time finishing it off anyway – it also is another good chance to try out some of the newer sculpting tools in 3D Coat as well as testing the physically based shading that is becoming popular in modern games and realtime applications.

Sculpt in 3D Coat

3D Sculpt

Retopologized in Topogun (~27,000 triangles)

Material masks

Textured in Substance Designer

Lit in Unity3D with Skyshop

Final render in Unity3D

Perhaps some day I’ll get to use this guy in a job or at least do some animation with him 🙂