Had a blast designing, modelling, rigging and then programming this character. The concept I investigated here was to have a puppeteer perform a virtual VR character to an audience 🙂
Some fun sketches…
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A render of some early 3D sculpting in 3D Coat…
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Early retopo/UV (via Houdini!) and texture test…
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Lighting test in Unity3D…
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Me mucking around with an early rig on the HTC Vive…
Last rig in Unity3D. Got some great input and feedback from ex-Henson’s puppeteer Ian Tregonning. Set up a virtual mirror so the performer can see their own performance … can also switch between different vantage points (Eg POV, marionette, audience)
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Looking forward to developing this further in the future 🙂